}BfServerless::ProcessHttpRequestFunc FBfServerlessModule::DllProcessHttpRequest = nullptr;LoadFunction(DllProcessHttpRequest, TEXT("ProcessHttpRequest"));Unreal has no additional information about the loaded functions, only a raw function pointer. As such, it is critical that the corresponding C# and C++ structs are exactly aligned. If they are not perfectly byte-for-byte compatible, we will have problems.
I’m returning the slice? Then it can’t be allocated on the stack, right?
,更多细节参见同城约会
Последние новости
valToGreater2.set(cur, stack2.length ? stack2.at(-1) : -1);